My development
Technology and realisation have evolved from areas of hesitation into key tools for exploration. While my Bachelor’s provided a foundation in understanding electronic components and integrating sensor-actuator systems, the self-directed nature of Master’s projects (e.g., the M2.1 Eureka project) challenged me to independently apply this knowledge. As a result, technical insecurity no longer limits my creativity. Instead, prototyping has even become a medium for experimentation and communication, like experienced in the course Designerly Perspectives on IoT, using prototypes to explore and communicate experiential qualities to support informed decision-making. This aligns with contemporary approaches to prototyping, where interactive systems are explored experientially and iteratively rather than developed solely through engineering-driven implementation.
During my Master’s, I expanded my technical skillset to include laser-cutting, 3D printing, and microcontrollers such as Arduino and ESP32 to build interactive prototypes. I focused on data-flow systems that bridge physical interaction with digital infrastructures. In fact, courses like Designerly Perspectives on IoT and Designing Conversational Experiences strengthened my understanding of complex interactive systems by physicalising IoT environments and embodying CUIs. Furthermore, my M1.1, M2.1 and FMP semesters allowed me to deepen my expertise in NFC technology, balancing the benefits of engagement through tangible interaction with the benefits of digital data sharing and personalisation. This positions my work within current developments in interaction design, where physical interfaces are increasingly integrated with adaptive digital infrastructures.
Through high-fidelity development work, I have also gained sensitivity to material choices, feasibility, cost implications, and documentation practices that support reproducibility and collaboration with engineering teams. A board year in student Team IGNITE further broadened my sensitivity for realisation possibilities, specifically regarding outsourcing and collaborations with other engineering disciplines. This enables me to design prototypes that are robust enough for real-world application beyond simple demonstrations.

Student Team IGNITE
Designerly Perspective on IoT
M1.1 Project
Designing Conversational Experiences
Art & Tech
FMP (Prep)


![Eureka Cover Photo [portrait].png](https://static.wixstatic.com/media/c48d3b_21ff2bf842e54e1eb494c3d636161838~mv2.png/v1/crop/x_0,y_530,w_4420,h_5189/fill/w_270,h_317,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Eureka%20Cover%20Photo%20%5Bportrait%5D.png)





