top of page

B&E

U&S

MD
&C

C&A

T&R

Technology & realisation

My development

Technology and realisation have evolved from areas of hesitation into key tools for exploration. While my Bachelor’s provided a foundation in understanding electronic components and integrating sensor-actuator systems, the self-directed nature of Master’s projects (e.g., the M2.1 Eureka project) challenged me to independently apply this knowledge. As a result, technical insecurity no longer limits my creativity. Instead, prototyping has even become a medium for experimentation and communication, like experienced in the course Designerly Perspectives on IoT, using prototypes to explore and communicate experiential qualities to support informed decision-making. This aligns with contemporary approaches to prototyping, where interactive systems are explored experientially and iteratively rather than developed solely through engineering-driven implementation.

During my Master’s, I expanded my technical skillset to include laser-cutting, 3D printing, and microcontrollers such as Arduino and ESP32 to build interactive prototypes. I focused on data-flow systems that bridge physical interaction with digital infrastructures. In fact, courses like Designerly Perspectives on IoT and Designing Conversational Experiences strengthened my understanding of complex interactive systems by physicalising IoT environments and embodying CUIs. Furthermore, my M1.1, M2.1 and FMP semesters allowed me to deepen my expertise in NFC technology, balancing the benefits of engagement through tangible interaction with the benefits of digital data sharing and personalisation. This positions my work within current developments in interaction design, where physical interfaces are increasingly integrated with adaptive digital infrastructures.

Through high-fidelity development work, I have also gained sensitivity to material choices, feasibility, cost implications, and documentation practices that support reproducibility and collaboration with engineering teams. A board year in student Team IGNITE further broadened my sensitivity for realisation possibilities, specifically regarding outsourcing and collaborations with other engineering disciplines. This enables me to design prototypes that are robust enough for real-world application beyond simple demonstrations.

Swirl-01_edited.png

Student Team IGNITE

Designerly Perspective on IoT

M1.1 Project

Designing Conversational Experiences

Art & Tech

FMP (Prep)

27.jpg

Integration in
featured projects

IMG_1151.jpg

iLAND

Final Bachelor Project

Enhancing career decision-making through collaborative, visual & tangible sensemaking.

Eureka Cover Photo [portrait].png

Eureka

Final Master Project Preparation

Enhancing science identity reflection in science museum pathways.

DSC_0986_edited.jpg

Emergence

A Designerly Perspective on IoT

Exploring rich interaction in Internet of Things (IoT) through a media controller.

BvOF GLOW2023_12 GLOWBLE 01 HR.avif

Team IGNITE

Student Team

The rebranding of student team IGNITE & realization of real-world projects.

Gemini_Generated_Image_1rnolt1rnolt1rno.png

Pawse

Designing Conversational Experiences

Personifying CUI's through embodiment to reflect on caregiving worloads.

Demoday Poster Photo.png

CareerChef

Final Master Project

Career decision-making through an anticipatory sense-of-belonging.

IMG_4345_edited.jpg

TDOOS

M1.1 Design Project

A playful approach to exploring assistive technologies for people with dementia.

BvOF_2025_0110_0469 TUe Innovation Space Art+Tech Final Presentations.jpg

Cosmic Chords

Art & Tech Course

An interactive pre-show experience for AFAS Live with music as universal language.

bottom of page